glitch

  • Summer 2016

    This is how my garden project was displayed in the end of year show, kind of looks like the chair’s wearing a dress. I watched a lot of people play and it only broke once, which was pleasing. I noticed very quickly that the first activity many people did was try to run off the

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  • Test_7_Mirror

    This piece worked as a test for mirrors, interestingly enough, reflective surfaces aren’t meant to be able to see each other or be within different planes. However this seems not to have bothered my mirrors as they still reflect what they see. The viewer is stuck in the chair with only the ability to look

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  • Finding the Source

    After my tutorial, I decided that it was to be my course of action to try to create some environments within the Source engine (a game engine created by Valve for games such as Half Life 2, Counter Strike: Source, Portal) and the hammer editor. I knew that the source engine was good for creating

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  • So the story is that I used Asendorf’s code a bit more and messed around with this image, one I took of Kilimanjaro, which already has a bit of graining in the top left because the camera got damaged by the cold I think. I put these images through the process multiple times and at

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  • gL_2cH

      These images were made using the program ‘Audacity’, usually an audio editing program, in a process known as ‘Databending’ that takes the image down to it’s raw data which allows it to be read as an audio file, before putting it back together again after using a technique for editing audio. Here is a

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  • gL1_cH

    My interest in Glitch art came about whilst watching the film ‘Koyaanisqatsi’ by Director Godfrey Reggio featuring a superb soundtrack composed by Philip Glass. The file I was watching had been corrupted in some places causing the distortions seen below. I felt that this style of distortion would be advantageous to my studies of landscapes. I came upon

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