Architecture
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Architectural elements of works of institutional critique often play a lesser role in the overall impression of the work, therefore the purpose of this essay is to identify how architecture and the uncanny have been used for institutional critique and what effect does psychologically to the viewer. This essay will attempt to answer the question
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After my tutorial, I decided that it was to be my course of action to try to create some environments within the Source engine (a game engine created by Valve for games such as Half Life 2, Counter Strike: Source, Portal) and the hammer editor. I knew that the source engine was good for creating
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After messing around with various glitching techniques, I needed to start putting my focus back onto the architectural and landscape aspects of my work that pushed me into that frame in the first place. Armed with the photographs I took over the summer that can be seen in this post here, I began again to