Research
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Before the old academic year ended, the new one started it seemed. I was fortunate enough to have my work chosen to be exhibited as part of the Digital Design Weekend at the V&A, in its event for the London Design Festival, I took an Internship at Jason Bruges Studio, and was also nominated for
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This is my dissertation, final year thesis for my degree: Virtually Happening Society and the Digital Age Reality is changing. When I was born, in 1995, 1% of the world had Internet access; 21 years later that has grown to 50%. (Internetworldstats.com, 2016) The same has been seen of mobile phone usage, rising from
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Enter through the Headset at Gazelli Art House, London was the first proper taste of Virtual Reality Art that I have come across. I have seen works that use VR headsets before, such as at the Carsten Holler exhibition at the Hayward, however this was the first time I have seen the medium explored in
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During and after the In the Far Future show, I began to work much more on Unity to learn how to use the game engine to be able to create the architecture and experiences I wanted in my work. I made my first efforts at using textures and importing from Maya with the towers I
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Architectural elements of works of institutional critique often play a lesser role in the overall impression of the work, therefore the purpose of this essay is to identify how architecture and the uncanny have been used for institutional critique and what effect does psychologically to the viewer. This essay will attempt to answer the question
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Louis Kahn Walter Gropius Ludwig Mies Van Der Rohe Frank Lloyd Wright Eileen Gray Marcel Breuer Gerhard Merz Sarah Morris Liam Gillick
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Happy Birthday to me, on the 15th no more a teen, now I have reached 20, there’s a tutorial for me. I had my first tutorial of year 2 with my new tutor Liz Peebles. After a long conversation surpassing the allotted half hour time slot, I came out with a lot of areas to
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Brighton Crete Peckham Tooting / Wimbledon Richmond Park Roehampton / Heathrow