unity

  • In_Organisms is an immersive and visually captivating animated short film, created in Unreal Engine, set within the intricate world of a gothic laboratory, where two artificial intelligences engage in a profound conversation about fried chicken. Powered by algae and fungi, these enigmatic beings embody distinct forms that shape their cognitive abilities. Algae, constricted to sensing,

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  • Mythotechnesis_WIP_1

    In_Organisms is an exploration of fictioning and embodied intelligence. Beginning as an idea to create a working sculptural algae bioreactor concept, the project evolved through the material constraints I put myself under, of recycling PET drinks bottles as the primary material of its production, into a pure speculative exercise. After modelling algorithmically an idea of

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  • In_Organisms

    The inspiratorial jumping off point for this project was the idea of creating an algae bioreactor using recycled PET bottles. DIY examples of such systems are relatively simple and have been made with a number of different designs. The purpose of this interest correlates with my interest in ecology and food production. Algae gain mass

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  • Garden Project

    During and after the In the Far Future show, I began to work much more on Unity to learn how to use the game engine to be able to create the architecture and experiences I wanted in my work. I made my first efforts at using textures and importing from Maya with the towers I

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